7/11/2002 04:46:32 PM|||Travis||| Well if the player-dev team works, we can get artwork without having to pay until the game is released. It is essentially the same as getting funding. Art is also the more expensive property so we can signifigantly lower development costs with this.
If we have a good enough gameplay demo we could have some Tri-Synergy talk to interested investors.
It will be hard to get private, local investors to buy stock. We would have to change our pitch to getting bought out by a tier 1 publisher- this is not something that I want. A local business investor knows nothing of entertainment and simply wants to make money fast.
This is not the best route.|||78840093|||